AvogadroLibs 2.0.0
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VolumeGeometry Class Reference

Demonstrates volume rendering with an offscreen pass and a fullscreen quad.

#include <volumegeometry.h>

Inheritance diagram for VolumeGeometry:
Drawable

Public Member Functions

 VolumeGeometry (const VolumeGeometry &other)
VolumeGeometry & operator= (VolumeGeometry)
void accept (Visitor &) override
void render (const Camera &camera) override
void end ()
void clear () override
void initialize ()
void resizeFBO (int width, int height)
void setPositiveColor (const Vector3ub &c)
Vector3ub positiveColor () const
void setNegativeColor (const Vector3ub &c)
Vector3ub negativeColor () const
void setCube (const Core::Cube &cube)
const Core::Cube * cube () const
Public Member Functions inherited from Drawable
 Drawable (const Drawable &other)
Drawable & operator= (Drawable)
const GeometryNode * parent () const
 Get a pointer to the drawable object's parent.
GeometryNode * parent ()
void setVisible (bool visibility)
 Set the visibility of the drawable object.
bool isVisible () const
 Get the current visibility of the drawable.
Identifier & identifier ()
const Identifier & identifier () const
virtual std::multimap< float, Identifier > hits (const Vector3f &rayOrigin, const Vector3f &rayEnd, const Vector3f &rayDirection) const
virtual Core::Array< Identifier > areaHits (const Frustrum &f) const
void setRenderPass (RenderPass pass)
RenderPass renderPass () const

Protected Attributes

float m_boundingVertices [24]
Vector3ub m_positiveColor
Vector3ub m_negativeColor
const Core::Cube * m_cube = nullptr
bool m_dirty = false
Private * d
int m_width
int m_height
Protected Attributes inherited from Drawable
GeometryNode * m_parent
bool m_visible
RenderPass m_renderPass
Identifier m_identifier

Additional Inherited Members

Protected Member Functions inherited from Drawable
void setParent (GeometryNode *parent)
 Set the parent node for the node.

Member Function Documentation

◆ accept()

void accept ( Visitor & )
overridevirtual

Accept a visit from our friendly visitor.

Reimplemented from Drawable.

◆ render()

void render ( const Camera & camera)
overridevirtual

Render the volume.

Reimplemented from Drawable.

◆ end()

void end ( )

Destroy all GL resources (FBO, textures, etc.).

◆ clear()

void clear ( )
overridevirtual

Clear the contents of the node.

Reimplemented from Drawable.

◆ initialize()

void initialize ( )

Call once to initialize all GL objects/shaders.

◆ setPositiveColor()

void setPositiveColor ( const Vector3ub & c)

Colors for positive/negative isovalues (for real volume rendering).

◆ setCube()

void setCube ( const Core::Cube & cube)

Assign which Cube to render.


The documentation for this class was generated from the following file: